Items that placed take more than 1 tile are considered furniture, and require 1 piece.Įxception being items whose name ends with Crate, that require 10. Quest-rarity items (Quest fish and Strange plants in vanilla) have a requirement of 2 pieces.Ĭoins require 100 of each, while custom currencies (as long as they are registered as a currency) take 50. In order to make it the most mod-compatible possible, this system tries to group items together and give them a token research value.īy default, those are: - Items with max stack 1 will require 1 item to research.īase values will never be higher than their max stack. The mod adds an Hotkey that only works if the inventory is open (by default Add).īy default, this will also unlock all items you can craft with that item, or using that item as a crafting station. Using my Rare Item Swap mod as a backbone, and the Journey mode Research system as a base for the content, I managed to create a working version of the Research system from Terraria 1.4 for tModLoader. ![]() ![]() We strongly advise making plans to back up your worlds and players prior to updating your game.įor a better experience, please enable JavaScript in your browser before proceeding. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
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